DS2VS - Virtual Reality
| Course specification | ||||
|---|---|---|---|---|
| Course title | Virtual Reality | |||
| Acronym | DS2VS | |||
| Study programme | Electrical Engineering and Computing | |||
| Module | Software Engineering | |||
| Type of study | doctoral studies | |||
| Lecturer (for classes) | ||||
| Lecturer/Associate (for practice) | ||||
| Lecturer/Associate (for OTC) | ||||
| ESPB | 9.0 | Status | elective | |
| Condition | None | |||
| The goal | Introduction to the concepts and technologies of virtual reality that enhance human-machine interaction and exploration of complex systems, datasets or experiences, while providing an opportunity to gain hands-on experience in development of scenarios and sample applications using technologies such as Java3D or X3D/VRML. | |||
| The outcome | Acquiring the knowledge required for the implementation of virtual reality research, scientific and technical applications, with deeper familiarization with some practical aspects of implementation. | |||
| Contents | ||||
| Contents of lectures | Man-machine interaction; principles of creating a user interface paradigms for virtual environments, virtual reality applications, processes of human perception and technology input and output devices, 3D computer graphics in real time, creating scenes and simulation; tools: OpenGL, Open Inventor, Java3D, VRML/X3D; VRML elements, distributed and collaborative virtual reality, social effects. | |||
| Contents of exercises | Joint design and development of practical scenarios or topics of the project; referral to relevant concepts, approaches, tools and literature; monitoring and discussion of the results and possible improvements throughout the work on the project and its documentation. | |||
| Literature | ||||
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| Number of hours per week during the semester/trimester/year | ||||
| Lectures | Exercises | OTC | Study and Research | Other classes |
| 6 | ||||
| Methods of teaching | Direct work with with students on solving of practical issues related to implementation of virtual reality solutions | |||
| Knowledge score (maximum points 100) | ||||
| Pre obligations | Points | Final exam | Points | |
| Activites during lectures | Test paper | |||
| Practical lessons | 20 | Oral examination | 30 | |
| Projects | 50 | |||
| Colloquia | ||||
| Seminars | 0 | |||

